14+ Mario Frame Data
Marios Frame Data 116 Statistic ValueRank Statistic ValueRank. A fast jab move that has a good amount of active frames.
Mario Ssbu Hitboxes Smashwiki The Super Smash Bros Wiki
Mario in Super Smash Bros.
. Can only be used in mid-range in due part to the close variant of Light Punch. I made this very early so I apologize about my sloppy voice our quality will improve in the next one. Melee broken down frame by.
Mobile-friendly Frame Data for Dr. This page refers to Marios hard data such as his running and jumping speeds as of Super Smash Flash 2 demo version 09b. Weak hit is the second.
Notes - front hit frames 5-6 back hit frames 14-15. Mobile-friendly Frame Data for Dr. Shield Stun 10 Frames.
Our first frame data video is here. Mario in Super Smash Bros. Active Frames 2-3.
Hit frames 5-6 weak back hit frame 14. 98 22-24th Max Jumps. Section 1 Frame Data.
Crouching frames 7 Acceleration rate 11 Traction-104. 180 150 Base Damage. Recovery frames can be.
Ground Attacks Aerial Attacks Special Attacks Grabs Throws DodgesRolls. Smash Boards the home of the Melee Communitity for so long has a list comprised of every characters moveset in Super Smash Bros.
Mario
Mario Ultimate Frame Data
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